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It's time to hitch up the horses and load
up the wagons; the Dog House Gang is fixin' to ride to Fort Griffin for
the inaugural issue of Frontier Towns.
Frontier Towns is a support product for
Old West role playin' games. The Dog House Gang plans to offer several
installments. The first volume is set in Fort Griffin, Texas—with two
more volumes set there as well.
Each Frontier Towns product will come
with a ready-made settin' and stand-alone buildings complete with maps,
history, inhabitants, adventure ideas and full interior descriptions. We
figure a Judge could take this product right off the shelf and have a
town set up in no time. Or, a Judge with more time on his or her hands
could pick and choose the establishments that strike a fancy, customizin'
them to fit an existin' campaign.
Contents...
Fort Griffin, Volume 1 has a potent five
card draw of fully-described buildings for your gamin' pleasure. You'll
get a pair of saloons and a pair of service establishments, along with
an ace-in-the-hole: the town Jail. Read ‘em and reap:
Shannsey's Saloon: Based on the
legendary saloon where Doc Holliday met Wyatt Earp, Shannsey's offers a
mighty fine gatherin' place for soldiers, buffalo hunters and famous
gunfighters. No tellin' who you might meet here, but don't be surprised
to see Lottie Deno (“The Poker Queen”) dealin' a hand of Faro.
Pete Haverty's Livery: You'll
probably want to water and secure your horse before you do much else in
The Flat. You can count on Pete and Henry Sixkiller to do right by your
trusty steed.
York & Meyers Outfitters: Need
supplies before settin' off on the trail? Lucky for you, H.E. Chapin and
his staff keep the place well-stocked. If they don't have it, no one
does. And behave yourself, Queenie can smell trouble clear across town.
Beehive Saloon: If you're itchin'
for a buzzin' good time, come see why the locals say the “Hive is
Alive.” Dancing girls, old-timey piano, dice games, Faro, poker, and
plenty of good spirits. Not to mention the likes of Big Nose Kate, Doc
Holliday and Mike Fogerty.
Picket Jail: The Flat might be
wild and wooly, but it ain't lawless. Iffin you decide to stir up too
much trouble, you might earn a “visit” to Picket Jail, courtesy of
Sheriff Billy Cruger and his deputies.
But that ain't the whole shootin' match,
no sir. You'll also get full scale battle maps that you can print out
for table-top gamin' sessions (in 15mm and 25mm) and a final chapter
containing 35 adventure and encounter possibilities (and a few extra
cowpokes) that we've rustled up for your enjoyment.
What reviewers are saying...
"I am not a western fan and both
times I have reviewed one of the books I have had a sense of dread going
into it. However, at the end of the reading I find myself looking for
more from these guys. They are good and have this western thing down."
Crothian (ENWorld staff reviewer)
"There was one word that popped into my head when I
finished reading just the first section of Fort Griffin: WOW! Even
though it's only 54 pages, the authors took the time to make sure you'll
get the most out of each and every page."
Melissa Piper (d20 Filtered)
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