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Run out of ammunition after runnin' your
player characters through Volume 1? Just re-load with this extra
cylinder of six more establishmen ts
and almost three dozen characters and adventure hooks with this ENnie
nominated product.
Frontier Towns is a support product for Old West
role playin' games. The Dog House Gang offers you this second volume, set in
Fort Griffin, Texas, just like the first installment, so you can easily build a
larger, more robust town for your campaign.
Like all Frontier Towns products, Vol. 2 comes
with a ready-made settin' and stand-alone buildings complete with maps, history,
inhabitants, adventure ideas and full interior descriptions. Use the whole
shootin' match right off the shelf or pick and choose the establishments that
strike a fancy, customizin' them to fit an existin' campaign.
Contents...
Fort Griffin, Volume 2 gives you six full
chambers to fire-up your western roleplaying game:
Doney's Saloon: The perfect place for
parched travelers to get a cheap drink without a fuss. It ain't fancy and it
gets rough now and again. Dang, if those aren't the best reasons to stop on by.
F.B. York's Bank: Lookin' for somewhere to
store your valuables while in town? You can't beat the security at F.B. York's
Bank. Or can you?
Thorp Blacksmith: J.L. Thorp can shoe your
horse or fashion a precision metal instrument. He's right next to the big ol'
pecan tree on Griffin Avenue. Just don't be surprised if his boys plunk your
noggin' with a few shells (pecan . . . probably).
Earl's Shave and Bathe: Nothin' like a hot
bath and a shave after some time on the trail. Elijah Earl and his Tonkawa wife,
Dawena offer both, iffin' you mind your manners.
Planters Hotel: Sleepin' on a flat rock
might work for a Texas horned lizard, but we reckon you'll want a real bed and a
hot meal while in town.
Frontier House: Uncle Billy Wilson has
some sure-fire entertainment all lined-up for your stay in The Flat. He'll treat
you to singin', dancin' and drinkin'—and a few knee-slappin' surprises—for a
modest entry fee, of course.
But that ain't the whole shootin' match, no sir.
You'll also get full scale battle maps that you can print out for table-top
gamin' sessions (in 15mm and 25mm) and a final chapter containing 35 adventure
and encounter possibilities (and a few extra cowpokes) that we've rustled up for
your enjoyment.
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