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Frontier Towns: Fort Griffin, Volume 2Run out of ammunition after runnin' your player characters through Vol. 1? Just re-load with this extra cylinder of six more establishments and almost three dozen characters and adventure hooks.
Frontier Towns is a support product for
Old West role
Contents...Fort Griffin, Volume 2 gives you six full chambers to fire-up your western roleplaying game: Doney's Saloon: The perfect place for parched travelers to get a cheap drink without a fuss. It ain't fancy and it gets rough now and again. Dang, if those aren't the best reasons to stop on by. F.B. York's Bank: Lookin' for somewhere to store your valuables while in town? You can't beat the security at F.B. York's Bank. Or can you? Thorp Blacksmith: J.L. Thorp can shoe your horse or fashion a precision metal instrument. He's right next to the big ol' pecan tree on Griffin Avenue. Just don't be surprised if his boys plunk your noggin' with a few shells (pecan . . . probably). Earl's Shave and Bathe: Nothin' like a hot bath and a shave after some time on the trail. Elijah Earl and his Tonkawa wife, Dawena offer both, iffin' you mind your manners. Planters Hotel: Sleepin' on a flat rock might work for a Texas horned lizard, but we reckon you'll want a real bed and a hot meal while in town. Frontier House: Uncle Billy Wilson has some sure-fire entertainment all lined-up for your stay in The Flat. He'll treat you to singin', dancin' and drinkin'—and a few knee-slappin' surprises—for a modest entry fee, of course. But that ain't the whole shootin' match, no sir. You'll also get full scale battle maps that you can print out for table-top gamin' sessions (in 15mm and 25mm) and a final chapter containing 35 adventure and encounter possibilities (and a few extra cowpokes) that we've rustled up for your enjoyment.
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