Frontier Towns: Fort Griffin, Volume 2

Run out of ammunition after runnin' your player characters through Vol. 1? Just re-load with this extra cylinder of six more establishments and almost three dozen characters and adventure hooks.

Product ID: DHR1021
Author
: Christopher S. Warner
Senior Editor: Thomas L. Gregory
Associate Editor: Bradley W. Hindman
Layout and Graphic Design: Karl Keesler
Cartography: Geoff Spakes
Cover Design: Karl Keesler
Original Artwork: Manoel Magalhães
Proofreader: Dana Warner

e23 PDF Version
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RPGNow PDF Version
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Frontier Towns is a support product for Old West role playin' games. The Dog House Gang offers you this second volume, set in Fort Griffin, Texas, just like the first installment, so you can easily build a larger, more robust town for your campaign.

Like all Frontier Towns products, Vol. 2 comes with a ready-made settin' and stand-alone buildings complete with maps, history, inhabitants, adventure ideas and full interior descriptions. Use the whole shootin' match right off the shelf or pick and choose the establishments that strike a fancy, customizin' them to fit an existin' campaign.

Contents...

Fort Griffin, Volume 2 gives you six full chambers to fire-up your western roleplaying game:

Doney's Saloon: The perfect place for parched travelers to get a cheap drink without a fuss. It ain't fancy and it gets rough now and again. Dang, if those aren't the best reasons to stop on by.

F.B. York's Bank: Lookin' for somewhere to store your valuables while in town? You can't beat the security at F.B. York's Bank. Or can you?

Thorp Blacksmith: J.L. Thorp can shoe your horse or fashion a precision metal instrument. He's right next to the big ol' pecan tree on Griffin Avenue. Just don't be surprised if his boys plunk your noggin' with a few shells (pecan . . . probably).

Earl's Shave and Bathe: Nothin' like a hot bath and a shave after some time on the trail. Elijah Earl and his Tonkawa wife, Dawena offer both, iffin' you mind your manners.

Planters Hotel: Sleepin' on a flat rock might work for a Texas horned lizard, but we reckon you'll want a real bed and a hot meal while in town.

Frontier House: Uncle Billy Wilson has some sure-fire entertainment all lined-up for your stay in The Flat. He'll treat you to singin', dancin' and drinkin'—and a few knee-slappin' surprises—for a modest entry fee, of course.

But that ain't the whole shootin' match, no sir. You'll also get full scale battle maps that you can print out for table-top gamin' sessions (in 15mm and 25mm) and a final chapter containing 35 adventure and encounter possibilities (and a few extra cowpokes) that we've rustled up for your enjoyment. 

 

Product Preview
Snakebites III (06.07.04)
(This map covers a four-county area of North Central Texas, circa 1880. Home of Fort Griffin and The Flat, this fertile plains region offers an abundance of opportunities for adventure on the Frontier.)
Snakebites IV (08.07.04)
(This map covers the area known as the Flat; the town that sprung up in close proximity to Fort Griffin. This map directly supports products in the Frontier Towns: Fort Griffin line. Any building not numbered on the map is for a Judge to use as he sees fit, we will not develop this building.
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